Issued 5 September 2026; winner credit confirmed at €20 per player on 7 September 2026. Where these rules and the Playtomic event listing differ, these rules apply.
An Autumn/Winter Padel Box League. SOLD OUT · 100 TEAMS · 200 PLAYERS — 100 team places in all.
Depending on the number of entries and the spread of playing levels, entries may be split into two separate box leagues, so that divisions are balanced and every team plays competitive matches against opponents of a similar level.
€20 per person / €40 per team for the full league.
To make the league competitive from the outset, the combined Playtomic ratings of both players in a team decide its initial box. Teams are placed directly into the box that most closely reflects their combined playing level.
If entries are split across two leagues, the same approach places each team into the most appropriate league and box.
The league begins on Thu, 10 Sept 2026. There are 7 cycles, each giving teams 4 weeks to complete their matches. There is no break between cycles apart from Christmas: once a cycle finishes, promotion and relegation are applied and the next cycle begins.
A two-week break from Wed, 23 Dec – Tue 5 Jan 2027. The courts stay open, so teams are welcome to play, but these two weeks do not count towards Cycle 4's four-week playing window — Cycle 4 pauses for league purposes over Christmas while still allowing matches to be completed then if it suits both teams.
Each box holds 5 teams and every team plays the other four during each cycle: 4 matches per cycle, 7 cycles, up to 28 competitive matches across the season. Expect roughly one league match a week during active cycles.
Where the entry count does not divide by five, a box of four plays three matches and takes a bye.
A substitute may be used if a registered player is unavailable, provided the substitute's Playtomic rating is within 0.75 of the player they replace. This gives teams flexibility while keeping matches fair and each box at its intended standard.
At the end of each cycle:
The top two move up, the bottom two move down, and the team finishing 3rd holds its place.
Teams level on points are separated, in order, by: the result of the match between them (head-to-head); then set difference; then game difference across the cycle. The championship tiebreak counts as a set, not as games. Where the two teams' match was not played, head-to-head is skipped. The box winner's credit goes to the team placed first after these tiebreakers.
The team finishing top of its box at the end of a cycle receives €20 Playtomic credit per player — €40 per winning team. Seven cycles, seven chances to top the box, win credit and earn promotion.
Matches are 2 full sets, then a championship tie-break if the match is tied at one set each. The championship tie-break is the deciding set for the official league result. If both teams prefer a full third set and there is court time, they may play one by mutual agreement.
Deuce: the first two deuces in a game are played with advantage as normal. If the game reaches deuce a third time, the next point is a golden point and wins the game.
League points:
So a 2–0 win is 4 points to the winners and 0 to the losers; a 1–1 match decided by the championship tie-break (or an agreed third set) is 3 points to the winners and 1 to the losers.
All matches must be completed within the cycle's four-week playing period. A match not completed by the cycle deadline is declared null and void and BOTH teams receive a −1 point penalty.
There are no individual extensions or exceptions for holidays, work, availability or difficulty arranging a fixture. Four weeks means teams need to be organised from the start of each cycle: arrange all four fixtures as soon as the cycle opens rather than leaving games to the final week. Please only enter if you and your partner are committed to completing all four matches in every cycle.
Walkover: if a team cannot field a pair for a fixture, the match is a walkover: 3 points to the team that was ready to play, the same as a win decided in the tiebreak, and 0 to the team that could not. It counts as 2–0 in sets and no games for the tiebreakers. Either team records it from the match on the league site with their registered email: the team that can't play can give the walkover away (it counts straight away), or the team that was ready can claim it, and the other team confirms or disputes it like a score. A claim not disputed by the cycle deadline stands. A walkover is better for the team that can't play than leaving the match unplayed, which costs both teams a point.
The only exception to cycle deadlines is where weather has had a significant impact on the ability to play. If adverse weather causes widespread cancellations or significantly reduces court availability, the organisers may extend the relevant cycle. Any weather extension is determined by the organisers and communicated to all affected teams. It applies to genuine weather disruption only, not to individual scheduling or availability issues.
Either team enters the score on the league site with the email they registered with. The result shows as provisional until the opposing team confirms it from their registered email (entering the same score also confirms it). If the two teams enter different scores the match is flagged and the W7 team will resolve it.